It now (as of 8 October 2022) has support for Terra Invicta! The mod requires Unity Mod Manager to function. They dont do anything, but you can click them. ![]() At the moment the mod is nothing more than a prototype placeholder and does not yet offer any additional gameplay features, only adding the Tiberium geoscape markers. Those are the currently planned features. New setting appropriate ship systems such as the iconic ion cannon and power systems using Tiberium. The tree will see a slight rework, removing some techs and adding new, setting appropriate ones. The world of 2047 is more advanced than ours. Regional Tiberium Infrastructure alleviates some of the effects of regional Tiberium presence, gives a bonus to GDPpC and one to any reclamation efforts a nationstate may undertake. Tiberium spreads and grows over time, causing population decline and rising unrest in regions. ![]() The world is divided into the GDI controlled Blue Zones, Nod Warlord States and the various lawless regions and barely functioning nationstate remnants in the Yellow Zones. Some mechanics will be edited to allow the GDI/Nod divide of the setting to persist. You play the vanilla factions in a new geopolitical setting. ![]() Tiberium Invicta aims to port the geopolitical state just before the events of Command and Conquer 3: Tiberium Wars to Terra Invicta.
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